Windowed and Fullscreen are both supported, although Borderless Windowed is apparently missing in action. Resolutions go from 640×480 to 5120×2880 with a wide range (no pun intended) of aspect ratios supported, which is decent. On the disappointing side of things are the visual options, which you can see below.
PC-specific options are a mixed bag, with some disappointments but a few genuinely pleasant surprises. Once again, we’re looking at this through the technical lens of my i7-3820 with 16GB RAM and a GeForce GTX 970, which should give you an idea of performance. So, one 45GB download later, let’s take a look at how NieR: Automata is handled by the PC. Controlling the camera and trying to aim your gunfire and trying to play a Devil May Cry-esque action beat-’em-up is a tough ask for pretty much any controller, but maybe – just maybe – it would improve on PC. If I had one issue with the PlayStation 4 version, though, it’s that the controls are a teeny bit rough. It’s the sort of good game that some people are going to hate, and some will wonder why on Earth anyone thinks it’s good it’s going to be divisive, and I’ll be discussing that in the full review. In fact, I went through and finished NieR: Automata on the PlayStation 4 a week or so ago.
NieR itself was a tremendously weird game, and the prospect of seeing what came after was a very, very exciting one. Saying that I’ve had high hopes for NieR: Automata is a bit of an understatement.